GIF Exports
Hi!
I'm really excited about this feature, you should now be able to export gifs. It's not exactly the fastest process, but it should hopefully work. You can speed it up by either decreasing the amount of frames, or decreasing the pixel amount, or just be patient, it's not that slow either haha. Here are some examples of different framerate and length gifs:
It took a little trying and messing in the code, so if you see any bugs please let me know. Hope the interface is easy enough to use.
Also made some tiny changes in the code that makes the planets a tiny bit more round and fixes some lighting bugs. See here:
Thanks to everyone who has supported the project so far! I do really appreciate the donations, ratings and nice comments.
Cheers!
Files
Get Pixel Planet Generator
Pixel Planet Generator
Showcase of shader code for Godot game engine
More posts
- Update to Godot 4Mar 29, 2024
- color importing & exportingMar 18, 2023
- Layers!Jul 10, 2022
- Quality of life stuffFeb 27, 2022
- Galaxies & More PixelsDec 24, 2021
- Dither togglingJul 03, 2021
- Random color palettesJun 06, 2021
- New thing: Black HoleMay 21, 2021
- Changing colorsMar 14, 2021
Comments
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I cannot get this thing to export to GIF and run smoothly. It always turns out very choppy.
I am trying to create a star, what are the best setting to use to have run as smoothly as the preview block?
250 pixels, dither off
If your gif turns out choppy try increasing the amount of frames. To get the smoothness of the star like that you should really use the shaders directly. Otherwise, try something like 600 frames in 10 seconds, so you get 60fps. But this will take a long time to render & compute.
But yeah the advantage of using the shaders would be that you can have any pixel size at any smoothness at a very light processing cost.
It freezes on gif export of 5000 px and without dither. My computer is very powerful (ryzen 5950x). The freeze happens both in the browser and on the Windows application.
Yeah a gif of 5000x5000 with a multiple frames would be extremely huge, and algorithms to construct a gif are already quite slow. Gifs will only really work around sizes of 100, maybe 200 pixels or less.
Managed about 512 or so. Thank you for the program btw, it's great!
it keeps getting better
Amazing job! Thanks!