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This is so cool.

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I just used this in a game jam game called Eye of Doooom

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Nice! Thanks for sharing.

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this is awesome. any chance of a unity port? :D

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Lucky for you somebody already did that! Here's a unity port by hmc: https://github.com/hmcGit/UniPixelPlanet

thats so cool!! thanks for showing me

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Hi Deep Fold Nice tool i wanted to ask can you add to export it as a GIF it would be awesome if you could do that...

But it remains the coolest thing i have seen in a while

Hey! Yes that's a cool idea, I'll look into it.

Glad you like it!

Hey, took a bit, but gifs should be working now. hope you like it!

OMG it looks so good.....  I just tried it bro its awesome thanks so much.... And the best part is it is made in Godot 👍

Thanks! yeah it's really nice that it's all possible in godot without weird workarounds.

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This is SO awesome. I'm very interested in learning this kind of code. You're using Godot's shader language based on GLSL, yes? Do you have any suggestions for resources and/or projects to start learning that?

Also, any plans for including other kinds of stellar objects with slightly different shapes? Stuff like black holes with smaller or different accretion disks, or different planets and/or gas giants with different rings, or even stuff like neutron stars or white dwarfs with polar jets? I'd offer my full support to develop those, but I'm clueless in shaders.

Hi! Glad you like it!
Yeah it's pretty much GLSL with maybe some small differences. For learning that i recommend the book of shaders. Also take a look at this video, it's a bit older but holds up pretty well. If you understand the idea behind shaders it should be pretty easy to convert to godot using this guide.

I do want to add more stuff to the generator at some point. Those are good suggestions, but don't want to riddle it with too many options. I like the polar jet idea, might be coming at some point. And if you make some cool shaders I'll definitely consider adding them!

Awesome! Thanks a lot for the links!

where is the folder where the images are being exported? can i change it?

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On Mac it should be in: "~/Library/Application Support/Godot/PixelPlanets". On Windows it should save in the same folder where the program is located.

You currently can't change where it's exported to,

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thx

it looks verrry nice can i put those in my game?

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Yes! Use it however you like.

This is super awesome! Just found a bug in the web build though, when you try to input a seed that is longer than the ones the program creates, it stretches the ui past the limit of the window and you can't use all of it.

Glad you like! Thanks for the bug report, I'll post an update somewhere this weekend for a bug fix.

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Man this is so cool! is it fine if i use this in my game? ill credit you for sure

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Yeah of course, interested in seeing what you can make with it!

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So this generator works only with dither, eliminating 75 percent of use cases. It would be amazing if you could do this without the dither .

Well I don't know about 75%, but sure, I'll add an option to remove the dither.

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Hey! Should be possible to remove the dither now, hope you enjoy!

omg thank you very much

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Wow this is awesome, I want to thank you for this generator, I'm using it for my astronomy school project. I just wanted to suggest you to add a "moon" option that adds an orbiting object on the planets.

Glad you like it, sounds like a really cool project!

Thanks for the suggestion, but I don't really want to add that, doesn't quite fit with the rest of the generator. I'm not sure what program you are using, can you not add an animation of something orbiting in that?

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Holy smokes this looks awesome!

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Hi! My group and I used your planet asset for our game if you wanna check it out :) https://cajunwildcat.itch.io/life-finds-a-way

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Hi, thanks for sharing! I tried to run the game but it crashes after I press enter at the opening. Here's an error log if you want to try and fix it.

Ohhh thanks for pointing that out!

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Hey Deep - Just wanted to update you on my progress. I took your shader code and mutated it horrifically and made my own thing.

https://www.reddit.com/r/godot/comments/nuf5um/shader_based_planets/

Later in the week I'll be releasing a video and some code.

Honestly the Pixel Planet Generator was a gigantic inspiration. These shaders are going to go into a game I been writing for the last 3 months.

Hey. Those look amazing, thanks for the link! Glad I could inspire you, I think you should be very proud of what you've made.

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For some of the listings like the Gas Giant 2 and some other like stars its showing as a square. But coolest project nevertheless

Ah, that pesky bug keeps creeping up on me. Should be fixed for those 2 now, let me know if something is still broken though.

Cool awesome now its working fine but for the Ice world the atmosphere is going out and clipping in that square again

any way to get the rotation png? or do you eport it a bunch of times at different rotations? 

im new to this.

Hi. With "rotation png" do you mean a single image of a rotated planet? In that case you can just change the rotation slider and under export click "png".

If you want a animation of the rotation you can instead choose "spritesheet" and it will automatically generate a spritesheet with the animation for a single entire rotation. You then have to use a game engine or some other tool to splice the sheet and display it as an animation.

Hope that helps!

thank you I didn't know what that meant love the generator.

Really enjoying your planet/space generators. May I ask if it's possible to support importing colour palettes, such as from the website; https://lospec.com/palette-list

Supporting palettes would help speed up development when by matching colours between the planet and space generator, plus the game engine.

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Glad you like it! Importing palettes could be possible, but not sure what that would look like. Would it select some colors from the palette and apply those to the colors for that planet? I don't think that would look good.

I do like the idea, just gonna have to think of how to execute it. Thanks for the feedback!

Thanks for considering! I'd say, if you were to execute palette import, the .HEX format looks super straight forward, as it's simply colour hex codes separated by a line break. I guess you could set a hard limit of the first dozen colours (or 9 for Space Gen, and 10 for Planet Gen - or perhaps standardise the two?)

Thanks again, such a cool app.

Oh this is awesome! 

A random button for the pallet would be really nice addition :3

so cool though. i'm loving all the generators you've made <3

Thanks! Random palettes would be really cool, just gonna have to figure out how to make them look good. 

Glad you like all the generators, I like making em.

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Perhaps you could get some inspiration from the coolors.co tool? I'm sure some research around there might help with that! Or even creating some base palettes like a list of 10-20 to randomly pick from.

Ah thanks for the link, it's some good inspiration, unfortunately I don't think they explain how they generated those colors. I do have a decent way of generating colors and that should be implemented fairly soon. Expect an update somewhere in the weekend I think.

Thanks for sharing.😁

You're welcome. 😊

Thats so cool!!!! Thank you!!!

Thank you!! You're welcome!

I absolutely love this! This is such a handy tool! Great work!

Thanks! Glad you enjoy!

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Hey, I absolute love these, they're adorable! There's some really neat shader tricks I picked up reading through the code. I actually tried to adapt a few planet shaders onto ray-traced spheres in Unity: https://garden-naom.itch.io/tiny-galaxy

Thank you, glad you like it! Glad you could pick up some stuff from the code. Your project is really nice, left a comment there also.

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Incredible work!

Thank you!

I was just wondering if I could use this for commercial use and what the default fps is. This is totally awesome

In his source code it says that it's available for commercial use.

Thanks

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Yep as llimpopo says, it's available under the MIT license, so just use however you want.

Default fps is 60fps, but if you update the time variable at a different interval, the shader fps will change.

Very cool. I am working on a solar system generator and I am using this as the visuals. It would be cool if you added some more things though. Like black holes, neutron stars, etc.

Cool to hear! Nice suggestions, I do want to add some more types at some point, but might be a while though.

https://chromecore.itch.io/space-generator

This is what I got so far on the space generator.

Nice! Left a comment on your project.


I also added a black hole recently if you're still interested in that.

That black hole looks amazing!

Fantastic and buttyfull. Someone found seed for earth ?? ;)

You found it? I need too

This is really awesome! Great work! I do have a suggestion, not sure how hard the feature would be to implement.  An undo button, with the ability to undo a few times. 

Thanks for the suggestion. Do you mean undo some color changes? Or undo the seed generation? Never really did a feature like that so no idea how hard that would be.

I meant color changes, but seed generation would be neat too.  Or maybe a button to revert to the original color palette, if that would be easier to implement than color undo. I was playing with the color a bit on some planets last night and thought it would be a useful feature to suggest. 

Yeah, it would be a useful feature. Might implement it maybe at some point but probably not for now, thanks for the suggestion though.

For now if you want to go to the original palette you can refresh the page and it should be reverted.

so gud

This is very beautiful and impressive work! And thank you for also giving the source so people can learn :)

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Thank you! That was indeed my goal with releasing the source.

This is very beautiful work 

Thanks!

This looks great, I'm not using it myself but I wanted to rate it since its awesome! Good job :)

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Thank you!

This is fantastic. I threw you some bucks, so you can keep rocking.
Your thing here actually put Godot on my radar, and im in the process of falling in love with it.

But since i am a complete beginner with Godot and Game development, i am using exported spritesheets for now. How thoughtful of you to include that option. Hopefully in a few months i will understand enough, to be able to include it more dynamically.

Wow, I really appreciate the donation, thank you so much!

Godot is an awesome engine and really nice if you're starting with game development.  Nothing wrong with  using spriteheets instead of the shaders, they each have their own use. Glad you like the option between the two.

Let me know if you want some code from the shaders explained at some point, they can be hard to understand.

Glad you enjoy and good luck on your gamedev journey!

Looks amazing, I've been playing around with this for a few minutes. Probably going to use it for easy fireballs in a project I'm working on! 

Great tool, thank you for making it available

Haha, not really sure how you can make the planets look like fireballs, but good to see people use it in ways I haven't thought of! Glad you like it!

Awesome tool! One of the best planet generator (if not the best).
Thank you!

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Thanks, appreciate the nice comment!

Hi Deep-Fold,

I ported your Pixel Planet shaders to Defold game engine. I hope I gave you a proper credit. Please check it out, feel free to let me know if you want me to add anything:

Itch: https://selimanac.itch.io/defold-pixel-planet-generator

Github: https://github.com/selimanac/defold-pixel-planets

Nice! Haven't heard of that engine before.

Credit looks more than proper to me.  Thanks for sharing!

WOW! AMAZING! O_O

This is amazing!

Thank you very much for creating this!

thank you! glad you like it!

This is awesome. Honesty the best and most complete Procedural Planet Generator I've come across in terms of it's ability to easily slot it into an already existing project and make use of it.

I made a donation, but frankly you should think about selling this. It actually scales pretty well without pixels. I'm tweaking it a bit for my own liking, creating more high def planets and adding shader params and combining layers. I need to actually wire up specific parameters to specific kinds of atmospheres and that kind of thing to give the player visual cues.

I'm a developer, but not much of an artist and I'm pretty weak in the shaders department so this is saving me an enormous amount of time, and I'm learning quite a bit too fussing with the code.

Thanks!

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Thanks for the very nice comment!

First of all thanks for the donation, really appreciate it!

Good to hear you found it easy to use in your project, that was my intention when I made the shaders. Awesome that you are modifying it, let me know if you need any help with the shader code.

Happy that the shaders are able to help you with art and learning!

Thanks!

I may take you up on that. Still a bit early in my process. I'm writing a procedural planet data generator ( so mass, gravity, atmosphere, biosphere, etc ) and I think it will fit like a glove into this shader system.

For example , I can make the clouds yellow when the atmosphere generator returns Hydrogen Sulfide. I'll be sure to link you to the project when it's more complete.

Sounds interesting, I'll look forward to seeing more of your project then!

https://www.screencast.com/t/PyoSNBvDvWf

Here is my first attempt at a planet using your shaders. I'm making a kind of avengers in space game, so I wanted something with a more pen & ink style than pixel art. It looks like the shader scaled. I had to change it pretty dramatically, but I learned alot reverse engineering it. 

I added those polar ice caps, modeled on your shaders, but using textures rathe than in shader noise generation.

Looks good. Great job on the ice caps! I haven't seen the shader used at that scaling before but still looks interesting.

Thanks for sharing!

Wish there was an option for changinig the viewpoint, so you could look at the planet from a different angle. Great tool otherwise

That would be really cool, but with the way the planets are generated currently I don't see a way to do that. Thank for the suggestion though!

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