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(+4)

Great tool, I'd love a way to change the rings on gas giant 2, or just add rings to different planets either way

Thanks! Yeah, that's a good suggestion, I'll probably add it in the next version.

(+1)

Hi :)  Love this. I found it a year ago and keep coming back to mess around with it. I was just wondering if this can apply a texture onto a sphere or is it only for 2d?

Hi, glad you like it. It's purely a 2d project, so no 3d stuff unfortunately.

(1 edit) (+1)

how do i find where i exported it. spritesheet wise

On the web it should just go to your downloads, if you use the downloaded program it should be in the same folder as the program.

(+2)

Hey Deep-Fold, awesome, awesome tool!

It gives me inpiration to work on a game, and I'm reusing your planet scenes directly from a fork of your github repo, as I love the flexibility compared to just using sprite sheets. Thank you for sharing!

Your code is very clean, and it's easy to just instanciate a planet and benefit from its methods; but I noticed a thing that annoyed me: I don't know if it is intentional or not but Asteroid scene and NotAtmosphere scene have a 'custom_minimum_size' of (100,100) instead of (0,0) for the other scenes. No impact on your tool, but for people trying to generate several planets on a screen and resize them, it makes it harder to align correctly compared to the other scenes.

Another tiny thing that can help is also to set all shader materials 'local_to_scene' to allow several different planets of the same type on the screen. I did it programmatically (I hate the UI) within the _ready() func of planet.gd with:

'for c in get_children():

c.material.resource_local_to_scene = true'

Anyway, once more: Thank you for this tool, thank you for the github repo, I hope I will be able to share an exciting demo someday with you :)

(+1)

Hey, thanks for the good suggestions! I'll make sure to have that changed in the next version.

Glad you like the tool, and would love to see what you're able to make with it. Good luck!

(+1)

Is there any way to generate more frames with higher resolution? Becasuse when i generate less than 60 frames, star rotates way too fast. Is there any feature to generate more frames, maybe by parts?

Do you mean for the spritesheet? At default resolution you can have thousands of frames. But yeah, if the pixel size is very large then the frames are limited by what the engine can handle.

There currently isn't a way to do an export in multiple parts, but if you need a lot of frames in a high resolution, I recommend just using the shaders directly.

(+1)

Absolutely love this! Just used it for my latest video, and will definitely be coming back!

(+1)

Nice! Glad the generator was helpful.

(+6)

Trying to match the amazing aesthetic of the stars your generator can make is tricky, but I'm getting there :) Here's one of them with a ring world!

(+1)

Wow, your game looks really cool! Love the UI and the ring. Good luck!

(+2)

Simply wonderful. I kinda wish I was making a space game now :-D 

I assume there is now way to make it resemble earth, right? (I mean with the approximate size, location and shape of the continents). 


Thank you for sharing this in any case. I absolutely love the look of the planets this tool generates. 

Thank you, glad you like it so much! There might be a seed out there that makes it look roughly like earth, although I haven't found it yet, who knows.

(+3)

This is amazing... thank you for sharing with everyone!

(+1)

Thank you! You're very welcome.

(+2)

Hey there :) Wanted to let you know I'm using this for a title I'm working on:

Cosmic Cosmonaut

I will definitely include you in the credit section on release.

Looks awesome, I'll definitely keep an eye on it. Good luck with the release!

(+1)

Amazing! Something you should add is rotation sliders for all axes, or some way to rotate the planet in the gif the same way the "rotation" slider works in the editor. Overall this is really cool and ill be using it and the space background generator for a game mod im working on.

Thank you! And thanks for the suggestions. I can't really implement a rotation for all axes because this is just a 2d image simulating a planet. But rotating the image like that in an animation should be doable, I'll consider adding that.

Good luck on the mod! Would love to see it when it's done.

(1 edit) (+1)

This is awesome! Will definitely be using this. One oddity I noticed is the No Atmosphere planet has a random square on it.  Any chance that could be fixed?

Thank you! Glad you enjoy. I don't see any random squares on the no atmosphere planet myself, but I might know what causes it.

Unfortunately I updated the app to Godot 4.x some time ago, but their web exports are a little broken right now, so I can't update it until they fix that. But once that is fixed, I'll definitely try and tackle that bug.

(+1)

This is EXACTLY what I need for my up coming space game. Thank you! this is an amazing tool

Awesome, you're very welcome! Would love to see what you're able to make with it.

(+1)

https://microstudio.io/SynKrown/darkmatter/MWFZFY9H/


if the link works for you, I am working on an open world space game. Still in very early stages, but the planet generator has already come in very handy for the planets in the overworld. The planets have a gravity pull to make the travel around the overworld more interesting

Looks nice! I always love those open world type space games, so pretty excited to see where it goes. I'll definitely keep an eye out.

(2 edits) (+1)

So great! 🤩

I do have some Features you could potentially add:

  • A button that records a full 360° turn of  the planet
  • Population

Thank you!
The gif and spritesheet export does actually record a full rotation of the planet.
And I'm not really sure what you mean by population. Just a number, or something visual?

(2 edits) (+1)

City lights would be great

I used it for my game, that is in it's early stages now

https://sossinaydev.github.io/games/starforge
(The website is ugly ik)

And also for Starfleet commander

Awesome, good luck with the game! I'll look into how doable some city light planet is.

idk why do you need a login screen on your game menu, bro!

It's multiplayer, some cyber security is needed...

(+2)

This is Amazing ! And for Godot!

Thank you, glad you like it!

(+1)

Do you plan on doing an update for RPG Maker MV or MZ?

Hey, I currently have no plans for anything like that.

(+1)

Ok, just asking. I'll try to make it work it out some way.

No worries, hope it works out!

(+1)

It did, I just had to pick how many frames would fit in the game, and also I used your space background generator also. HUGE THANKS to you, because I really did need something for a beginning scene and the space background really came in handy. I will for sure credit you and let you know when the project is done so you can check it out if your interested in looking at a few stuff I used from you.

Awesome! Glad it all worked out. Looking forward to seeing your game when it's all done! Definitely share a link here or something.

(1 edit) (+1)

I can't install it, it always gives me the following error "An error occurred during installation No manager for installer unknown"

I'm downloading it through the itch app

Strange. I have never used the itch app, so I'm not really sure what that means. But also there isn't an android or iOS app for this, so if you're using your phone that might be why.

(+1)

Is there a way to attach this in a project and generate random planets from seeds everytime i load a scene in godot?

Yes, but it requires a little tinkering. You can use the scene files from the source code, and use the random functions in those to generate a random planet. Just set it up to do that on a scene load.

(+1)

I'll give it a try, will share the source code if i could manage to make it work.

(+1)

This is awesome! But how do I change the BG color?

Thank you! There is no background color or anything like that, the sprites all have a transparent background.

(+1)

This is so incredibly amazing. I am quite new to coding but I hope to use this soon. 

Thank you so much :)

Thank you, glad you enjoy! I hope it will be useful for you.

(+1)

Spectacular. Thank you for making this - it's exactly what I needed. 

Would it be possible to disable the lighting simulation somehow?

(+1)

Nevermind! found my own answer - some of the colors are used as "lighting effects".  Thank you for this amazing tool

Also, you can change/move the lighting with your mouse if you're on desktop.

(+1)

I used this yet again on a game!
https://heyitsgus.itch.io/2heck2divers

Amazing product. I've gotten quite a few people in my class to download.

That's awesome! Nice job on another game, and glad you came back for more. Cheers to everyone in your class lol.

(+1)

cool, love it

Glad you like it!

(+2)

Thank you! I’m using this generator in one of my games.

Awesome! Would love to see the game when it's done.

(1 edit) (+1)

https://typealpha.itch.io/mergeplanets

I’ve released the game, hope you enjoy it

Nice job, I love suika. Fun game!

(+1)

Really cool project! Well done.

(+1)

Thank you!

(+1)

could be great for a 4x/grand strategy game with procedural planets

That would be awesome! Could really have a basically infinite world that way.

(+2)

I almost made Earth

Nice!

Deleted 18 days ago

Not in this program. They are always in a 1x1 ratio for use in games with pixel art. But it's very easy to scale them up using basically any image editing program.

(1 edit) (+2)

Amazing tool, thank you. Is there any way to export a gif with the same smooth rotation as in the editor? I want to use this in a html project, but the jagged animation looks kinda scuffed 


Edit:

i just found the perfect gif in the changelog for gif export, what are the export settings for the red planet on the left?

Thank you! To get a smoother rotation you just have to use more frames. I don't remember what settings I used for that specific gif. If you want 60fps for example, you just have to use 60 times more frames than seconds.

As an example, with a 4 second gif you should use 240 frames. (Looks pretty close to that red planet gif.)

(+1)

Hello there! I love your proejct! <3 is there a port for godot 4 avalible?

Hey, thank you! Not yet, but I'm working on it and it should be ready pretty soon.

(+1)

I Think I Just Broke The Game

(+1)

This is so damn cool! Kudos to you for creating it and giving it away for us to use it.

Thank you! You're very welcome, hope it's useful to you.

(+1)

Is it possible to get a version that generates planets in the background, for example, by running the application with certain parameters from java code? The type of planet is indicated and both the seed and the color are randomized, finally export the file as a gif for example. I have no knowledge of GSLS or GDScript, sorry about that...

As far as I know, there isn't really a way to have Java directly communicate with Gdscript, so I don't think that's gonna work unfortunately. Best work around I can think of is to have a java application do button presses on the planet generator app.

(+1)

This is awesome, thank you!
You actually inspired me enough to commit to making a game. These look astounding, love it!

Oh that's really awesome! Let me know how it goes, would love to see your game when you finish it.

(+1)

thank you so much for this great software

You're welcome! Glad it can help.

(+1)

Damn, this is awesome good work

Thanks! Glad you like it.

(+1)

This is a masterpiece

Haha thanks. Glad you like it that much!

(+1)

I agree. Great work Deep Fold.

(1 edit)

Thank you!

(+1)

Hello, I love this tool! I wanted to let you know that I'm using it in a console game I made: https://github.com/ricott1/rebels-in-the-sky (you are credited in the README :)  )

Oh, I really like the idea of a console game, I'll definitely keep an eye out. Thanks for the credit and glad you like it!

(+1)

That's really good

Glad you like it!

(+1)

yes I wouod want to use it for Unity!

I see. This is a Godot project, but perhaps you could use the shaders in Unity, not sure. Also there is a unity port that you can find in the description of the project.

yes 

(+1)

this looks so good, i love the different options you can play around wit

Thank you!

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