Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 223 to 262 of 342 · Next page · Previous page · First page · Last page

loving the black hole update! 

glad you like it!

planets loolololol br

uh ok, haha.

Wow, impressive!
btw - is it possible to change pixels/gif size to 1000x1000? when I zoom in it becomes blurry :(

Glad you like it!

You mean upscaling to 1000x1000?  I haven't build that into the program, but it should be really easy with image editing software. Just make sure to use no / nearest neighbour interpolation when upscaling to keep the pixels sharp. Hope that helps.

tried with gifsicle - works great! thanks!

nice!

(+1)

Could You add Galaxies and Nebulas? Though they are nothing close to scale of a Planet, It would be Nice.

Maybe, I thought about it before and have some ideas. But no promises that it gets added.

Oh okay, if not its fine, I got one other suggestion, Ocean planet, Nothing but water and clouds. And as a further suggestion, a hurricane for a few of the water planet seeds if it is added.

Am able to buy rights to any planet that I create or will you just want credit if I profit from it being in my game

You don't need to pay for the rights, but would be nice if you give credits.

most certainly will, Thanks.

Can it export svg? 

No, but there are a lot of png->svg converters out there. Also, if you want svg for the scaling the png should also work well, since it's pixelart it should be fine if you scale it times any whole number.

Is there any way to get transparent layers so I can do custom stacking?

Not from the web version. However if you download the source you can disable the visibility of certain layers and then export.

Thank you again for making this!

I used it to make my little clicker game look a little nicer:
https://helperwesley.itch.io/energy-supply

(+1)

Nice, glad you found it useful!

A website called Solan.io used this

Thanks for letting me know, appreciate it! It's all sorted out now with their devs.

wow, amazing!

glad you like it!

I love the new black holes.

Glad you like em!

Can we use this generator for commercial purposes?

The code is available under MIT license, so yes, you can use it in commercial projects.

Ok, ty!!!

How To Use Spritesheet?

(+1)(-1)

Do  you mean how you use it to animate? That depends on what engine/program you use.

(+1)

This. Is. So. Cool...

I'm making a rather lore heavy space-themed game and I'm using this to build a wiki for the rest of the dev team!
Thank you so much!

That's really cool! Glad you like it.

(1 edit) (+1)

Very Cool! I am running into one issue though. For most planet types, exporting to sprite sheet the animation is very smooth (25 frames, 10 height) . For some reason when I create a star spritesheet though, it is not seamless when the animation loops back to the first frame. I thought it could be how I was animating it, but other planet types so far seem good. This is one of the star seeds I tried 3806918141

Glad you like it!
You're right, the star was bugged a little. I think it's fixed now, but let me know if it's still broken. Thanks for the bug report!

(+1)

How do I change The size of the gif or the png?

(1 edit)

You can change the amount of pixels with the slider, but the export is always in a 1 to 1 ratio. You could use whatever image editing program to scale the export. Hope that helps.

(1 edit) (+1)

Thanks a lot for your generator ! It is outstanding ! This tool help a lot in making a game with a friend.

However, I found this seed (350285000), that seems to be bugged.

An interesting addition would be the possibility to save the configuration.

Hey, glad you like it!
Yeah some seeds are bugged, mostly ones ending in 000. I don't really see it as a problem since there are so many others seeds to use. Thanks for the bug report though.
With configuration do you mean the planet type & color scheme?  Would be nice but I think it's going to clog up the GUI of the generator too much.

(+1)

Yo ! 

Yes, I think I will make a "mod" for your tool. Only, if you agree with my proposal.

This "mod" will add the save button or something like that. 

This button can save a file that is loadable. 

This file contains all the configuration, including colors, planet type, dither, seed, pixels and rotation.

I want to do this feature because I already made a lot of planets that I lost or exported in wrong proportions. And it frustrates me :)

Yeah sure, you can make that. I released it under the MIT license so you can do with the code what you want. I'm probably not going to add it to my version though.

Does sound like a cool idea, interested in seeing your mod!

(+1)

Useful and very cool

(+1)

Glad you enjoy!

(+1)

Thank you for making this!

It helped me pretty up my jam game's main menu. 👍
https://helperwesley.itch.io/surtr-the-edge-of-ragnarok

(+1)

Nice, glad it was helpful! Thanks for sharing!

(+1)

It´s really awesome! any chances of getting a tutorial of how it works/ how it was made? I´m really interested in getting into godot shaders, this kind of wizardry is really awesome, loved it

(+2)

It's not a full tutorial, but made this reddit post some time ago and that covers most of how it works.  Hope that helps.

Thanks a lot! Now I feel a bit like a wizard too, good work

(+1)

Love it! I'm making a space RPG and it's perfect for it. Thank you!

Cool! glad you like it.

(+1)

This is perfect for my new project, thank you for the creation. :)

Nice, interested in seeing what you do with it!

(+1)

I love It! It's super cool, it's amazing!

(+1)

glad you like it that much!

(+1)

You are a wild person, this looks unbelievable!

(+1)

haha, glad you like it!

Deleted 3 years ago

Thanks! Hope your friends liked it also. I get you on the shaders haha, took me a while before I really understood how to write them. Glad you enjoy!

(+1)

Hi, I am a student, and i wanted to use this and the space background generator, i will fully credit in the beginning of the game and and at the end of the game and also in the presentation, so can you please allow me to use the planets and space background generated by the your itch.io project please. Thank you so much for putting it on GitHub also.

Hey! Yeah you can use it however you want. Good luck with your game and presentation!

Since I can't find a way to private message you, I'm just gonna comment on your most recent comment. Sign up for Patreon, I will subscribe to you for about $10 a month. It ain't much, but I am sure other people would too.

Yeah patreon sounds very interesting, I don't really have anything to consistently post though, would have to think about it. Also If you want to message me there are some contact details on my profile page.

(1 edit) (+1)

Is there a way to integrate the code (not the generated spritesheet) to run with Game Maker Studio 2?

I don't think so. GMS2 shaders are written very different from these ones, so you would have to rewrite them all.

(1 edit) (+1)

Hello. This is absolutely amazing. Is it okay if I embed some of your shader code in my game so that I can generate random planets (and others) at runtime, instead of generating huge sprite sheets? If so, I will make sure to credit you.

Hey, glad you like it! And yes that's okay. Post a link or something if you make something with it, would like to see it!

Okay. Thank you very much.

(+1)

Deep-Fold is it ok if I use some planets that I generated for my RPG, Supernova, so long as I credit you?

Yes that's fine. Interested in seeing what you can do with it!

(+1)

on even numbers for circle size there is an extra pixel on the top and left hand side, which is probably a product of the circle generator measuring distance from the top-left of a pixel instead of the center. Although this is likely being generated via a sphere. Great stuff though, really like it!

Yes, good eye! I'll try and fix it sometime soon.  Glad you like it!

(+1)

have a way to integrate this with Game Maker Studio 2 ?

You can export your celestial body as a sprite sheet and then import that into GMS.

(+1)

This is so cool.

(+1)

I just used this in a game jam game called Eye of Doooom

(+1)

Nice! Thanks for sharing.

(+1)

this is awesome. any chance of a unity port? :D

(+1)

Lucky for you somebody already did that! Here's a unity port by hmc: https://github.com/hmcGit/UniPixelPlanet

thats so cool!! thanks for showing me

(+1)

Hi Deep Fold Nice tool i wanted to ask can you add to export it as a GIF it would be awesome if you could do that...

But it remains the coolest thing i have seen in a while

Hey! Yes that's a cool idea, I'll look into it.

Glad you like it!

Hey, took a bit, but gifs should be working now. hope you like it!

OMG it looks so good.....  I just tried it bro its awesome thanks so much.... And the best part is it is made in Godot 👍

Thanks! yeah it's really nice that it's all possible in godot without weird workarounds.

(+1)

This is SO awesome. I'm very interested in learning this kind of code. You're using Godot's shader language based on GLSL, yes? Do you have any suggestions for resources and/or projects to start learning that?

Also, any plans for including other kinds of stellar objects with slightly different shapes? Stuff like black holes with smaller or different accretion disks, or different planets and/or gas giants with different rings, or even stuff like neutron stars or white dwarfs with polar jets? I'd offer my full support to develop those, but I'm clueless in shaders.

Hi! Glad you like it!
Yeah it's pretty much GLSL with maybe some small differences. For learning that i recommend the book of shaders. Also take a look at this video, it's a bit older but holds up pretty well. If you understand the idea behind shaders it should be pretty easy to convert to godot using this guide.

I do want to add more stuff to the generator at some point. Those are good suggestions, but don't want to riddle it with too many options. I like the polar jet idea, might be coming at some point. And if you make some cool shaders I'll definitely consider adding them!

Awesome! Thanks a lot for the links!

where is the folder where the images are being exported? can i change it?

(1 edit)

On Mac it should be in: "~/Library/Application Support/Godot/PixelPlanets". On Windows it should save in the same folder where the program is located.

You currently can't change where it's exported to,

(+1)

thx

it looks verrry nice can i put those in my game?

(+1)

Yes! Use it however you like.

This is super awesome! Just found a bug in the web build though, when you try to input a seed that is longer than the ones the program creates, it stretches the ui past the limit of the window and you can't use all of it.

Glad you like! Thanks for the bug report, I'll post an update somewhere this weekend for a bug fix.

Viewing most recent comments 223 to 262 of 342 · Next page · Previous page · First page · Last page