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Beautiful creation! From a beautiful mind! Thank you for this!

This is a seriously awesome planet generator! However, I have one problem with it: the exported planets spin way too fast!

When exporting as a gif, I have to get to the 1000 frame count to get something that doesn't spin super fast, and even then I wish I could get it spinning slower at a nice framerate. It would be really awesome if we had the ability to export a 1/2, 1/4 or 1/8 rotation for more cinematic shots where the planet rotates slowly but not for a full cycle.

All in all though, awesome tool. So fun to mess around with, great job :)

I'm not the creator, but you could export it as a spritesheet instead and then change the animation speed as you see fit if you're using it in a game engine.

I want to use this to create system maps in my Halo ttrpg game. Do you happen to have/know of a 16:9 simple space backdrop in a similar artstyle? Anything I find online has other planets/stars depicted.

Epic stuff 🔥

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simply one of the most useful asset in the world

That's big praise, thank you! Glad you like it

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I'm exporting but it doesnt export. I tried gif and png.

Are you on the browser version? It should just export do whatever your default download folder is

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do you mind if I use this in my (free) game?

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Go ahead, it's completely free to use

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Thanks!

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Just... WOW ! This looks so good !

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Thank you! Glad you like it.

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Very useful for word building and making games etc.
Thank you!

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You're welcome! Hope you can get some good use out of it

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Very interested in figuring out how to export shaders as spritesheets/png's, you implemented that in this project flawlessly, seems like you incorporated another github project to do this.  Were there any online resources that helped you with this?  Poked and prodded at your project a bit and trying to work through a course on shaders, but my brain struggles to wrap my head around how you pulled it off.  Amazing work!

That part wasn't super straightforward, but the way it basically works is that the program sets a time value on the shader, then copies the image output of that shader to somewhere else, and then advances the time value every frame until a full rotation is done.

As you noticed I used another project to save all of those separate frames to a gif, and I have a custom implementation for just stacking all those images together in a spritesheet. But I didn't really use any resources to come up with that, it just seemed like the easiest way to do it.

Hope that makes sense!

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Thank you for allowing us to use your asset generator free of charge. This is a seriously impressive piece of work to me, as I myself have tried working with shaders with quite some difficulty.

OopJZj.png

Here is the project I completed with the help of your work!

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Awesome, glad it was useful for your game! Cool to see you have a collection of games made already, thanks for sharing.

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EDIT: Just noticed the dev logs - will look at those :)

seriously impressive work - I wanted to try do something similar but find dealing with shaders very difficult - don't suppose you have any advice on learning what's required to do something like this? 

I'm an engineer so understand the fundamentals just cannae ken shaders

Glad you enjoy! Shaders can really be quite tricky to wrap your head around at first, it's a different way of thinking from normal programming. I would recommend finding different resources on it until something "clicks".

Personally, I found the book of shaders very helpful for an introduction.

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Thank you so much! I'm actually currently porting your solution into rust using the Bevy Engine and it has helped a great deal XD. If it gets to a state I'm happy with I'll do it as a fork of your repo :pray:

I'll also check that book out!

Glad to help! That sounds like an awesome project, and probably also helps a lot in learning about shaders. If you get something going I'd be glad to link to it in the description or something

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:heart:
it's been going well XD

https://imgur.com/a/2TTEHBB

Oh, super impressive to get that implemented in another engine! Looks pretty much done aside from some scaling, nice!

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Thanks for these! they are great!

You're very welcome, glad you enjoy!

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This is awesome. Using it for the Indie Galactic Space Jam 2024.

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Nice, glad you like it and well done on making a game!

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This is so cool, i wish i had a use for it haha

Haha, glad you enjoy. Just enjoying looking at it is also a good use

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I call this planet Oeie :>

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add more galaxy shapes!

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Any suggestions? You can also adjust a lot more of the shapes and properties of planets and galaxies by using the source in godot.

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I used it to make a few planets for my menu: https://iamsul.itch.io/starshooter

Its freaking awesome thanks!

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Wow, amazing game! I love the retro look and feel of it, and a lot of fun to play also. Awesome job!

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Looks amazing! Would you mind sharing some technical details? Is it using geometry? What procedural generation techniques did you use?

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Thanks! This is using only a fragment/pixel shader to generate the planets, using a form of fractal brownian motion to generate noise.

I made a post on reddit some time ago that goes into a lot more detail in how the generator is built up, which you can find here: https://www.reddit.com/r/godot/comments/mobhb5

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Unreal! Absolutely love it. Plans to make similar generators in the future?

Thank you! Glad you like it. I have some ideas for other generators but just need to find some time to actually make those.

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this is so sick. great job

Thank you, glad you like it

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i wanna see custom made moons n stuff

Thank for the suggestion, but this program is really about procedural generation. There's almost certain a lot of custom moon and other planet sprites on itch and other sites

Viewing most recent comments 1 to 22 of 355 · Next page · Last page