Not in this program. They are always in a 1x1 ratio for use in games with pixel art. But it's very easy to scale them up using basically any image editing program.
Amazing tool, thank you. Is there any way to export a gif with the same smooth rotation as in the editor? I want to use this in a html project, but the jagged animation looks kinda scuffed
Edit:
i just found the perfect gif in the changelog for gif export, what are the export settings for the red planet on the left?
Thank you! To get a smoother rotation you just have to use more frames. I don't remember what settings I used for that specific gif. If you want 60fps for example, you just have to use 60 times more frames than seconds.
As an example, with a 4 second gif you should use 240 frames. (Looks pretty close to that red planet gif.)
Is it possible to get a version that generates planets in the background, for example, by running the application with certain parameters from java code? The type of planet is indicated and both the seed and the color are randomized, finally export the file as a gif for example. I have no knowledge of GSLS or GDScript, sorry about that...
As far as I know, there isn't really a way to have Java directly communicate with Gdscript, so I don't think that's gonna work unfortunately. Best work around I can think of is to have a java application do button presses on the planet generator app.
I see. This is a Godot project, but perhaps you could use the shaders in Unity, not sure. Also there is a unity port that you can find in the description of the project.
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I almost made Earth
Hello! its a very good project! but i have a question....can i change the resolution of png export?
Not in this program. They are always in a 1x1 ratio for use in games with pixel art. But it's very easy to scale them up using basically any image editing program.
Amazing tool, thank you. Is there any way to export a gif with the same smooth rotation as in the editor? I want to use this in a html project, but the jagged animation looks kinda scuffed
Edit:
i just found the perfect gif in the changelog for gif export, what are the export settings for the red planet on the left?
Thank you! To get a smoother rotation you just have to use more frames. I don't remember what settings I used for that specific gif. If you want 60fps for example, you just have to use 60 times more frames than seconds.
As an example, with a 4 second gif you should use 240 frames. (Looks pretty close to that red planet gif.)
Hello there! I love your proejct! <3 is there a port for godot 4 avalible?
Hey, thank you! Not yet, but I'm working on it and it should be ready pretty soon.
I Think I Just Broke The Game
This is so damn cool! Kudos to you for creating it and giving it away for us to use it.
Thank you! You're very welcome, hope it's useful to you.
Is it possible to get a version that generates planets in the background, for example, by running the application with certain parameters from java code? The type of planet is indicated and both the seed and the color are randomized, finally export the file as a gif for example. I have no knowledge of GSLS or GDScript, sorry about that...
As far as I know, there isn't really a way to have Java directly communicate with Gdscript, so I don't think that's gonna work unfortunately. Best work around I can think of is to have a java application do button presses on the planet generator app.
This is awesome, thank you!
You actually inspired me enough to commit to making a game. These look astounding, love it!
Oh that's really awesome! Let me know how it goes, would love to see your game when you finish it.
thank you so much for this great software
You're welcome! Glad it can help.
Damn, this is awesome good work
Thanks! Glad you like it.
This is a masterpiece
Haha thanks. Glad you like it that much!
I agree. Great work Deep Fold.
Thank you!
Hello, I love this tool! I wanted to let you know that I'm using it in a console game I made: https://github.com/ricott1/rebels-in-the-sky (you are credited in the README :) )
Oh, I really like the idea of a console game, I'll definitely keep an eye out. Thanks for the credit and glad you like it!
That's really good
Glad you like it!
yes I wouod want to use it for Unity!
I see. This is a Godot project, but perhaps you could use the shaders in Unity, not sure. Also there is a unity port that you can find in the description of the project.
yes
this looks so good, i love the different options you can play around wit
Thank you!