Yes, but it requires a little tinkering. You can use the scene files from the source code, and use the random functions in those to generate a random planet. Just set it up to do that on a scene load.
Not in this program. They are always in a 1x1 ratio for use in games with pixel art. But it's very easy to scale them up using basically any image editing program.
Amazing tool, thank you. Is there any way to export a gif with the same smooth rotation as in the editor? I want to use this in a html project, but the jagged animation looks kinda scuffed
Edit:
i just found the perfect gif in the changelog for gif export, what are the export settings for the red planet on the left?
Thank you! To get a smoother rotation you just have to use more frames. I don't remember what settings I used for that specific gif. If you want 60fps for example, you just have to use 60 times more frames than seconds.
As an example, with a 4 second gif you should use 240 frames. (Looks pretty close to that red planet gif.)
Is it possible to get a version that generates planets in the background, for example, by running the application with certain parameters from java code? The type of planet is indicated and both the seed and the color are randomized, finally export the file as a gif for example. I have no knowledge of GSLS or GDScript, sorry about that...
As far as I know, there isn't really a way to have Java directly communicate with Gdscript, so I don't think that's gonna work unfortunately. Best work around I can think of is to have a java application do button presses on the planet generator app.
I see. This is a Godot project, but perhaps you could use the shaders in Unity, not sure. Also there is a unity port that you can find in the description of the project.
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Is there a way to attach this in a project and generate random planets from seeds everytime i load a scene in godot?
Yes, but it requires a little tinkering. You can use the scene files from the source code, and use the random functions in those to generate a random planet. Just set it up to do that on a scene load.
I'll give it a try, will share the source code if i could manage to make it work.
This is awesome! But how do I change the BG color?
Thank you! There is no background color or anything like that, the sprites all have a transparent background.
This is so incredibly amazing. I am quite new to coding but I hope to use this soon.
Thank you so much :)
Thank you, glad you enjoy! I hope it will be useful for you.
Spectacular. Thank you for making this - it's exactly what I needed.
Would it be possible to disable the lighting simulation somehow?
Nevermind! found my own answer - some of the colors are used as "lighting effects". Thank you for this amazing tool
Also, you can change/move the lighting with your mouse if you're on desktop.
I used this yet again on a game!
https://heyitsgus.itch.io/2heck2divers
Amazing product. I've gotten quite a few people in my class to download.
That's awesome! Nice job on another game, and glad you came back for more. Cheers to everyone in your class lol.
cool, love it
Glad you like it!
Thank you! I’m using this generator in one of my games.
Awesome! Would love to see the game when it's done.
https://typealpha.itch.io/mergeplanets
I’ve released the game, hope you enjoy it
Nice job, I love suika. Fun game!
Really cool project! Well done.
Thank you!
could be great for a 4x/grand strategy game with procedural planets
That would be awesome! Could really have a basically infinite world that way.
I almost made Earth
Nice!
Hello! its a very good project! but i have a question....can i change the resolution of png export?
Not in this program. They are always in a 1x1 ratio for use in games with pixel art. But it's very easy to scale them up using basically any image editing program.
Amazing tool, thank you. Is there any way to export a gif with the same smooth rotation as in the editor? I want to use this in a html project, but the jagged animation looks kinda scuffed
Edit:
i just found the perfect gif in the changelog for gif export, what are the export settings for the red planet on the left?
Thank you! To get a smoother rotation you just have to use more frames. I don't remember what settings I used for that specific gif. If you want 60fps for example, you just have to use 60 times more frames than seconds.
As an example, with a 4 second gif you should use 240 frames. (Looks pretty close to that red planet gif.)
Hello there! I love your proejct! <3 is there a port for godot 4 avalible?
Hey, thank you! Not yet, but I'm working on it and it should be ready pretty soon.
I Think I Just Broke The Game
This is so damn cool! Kudos to you for creating it and giving it away for us to use it.
Thank you! You're very welcome, hope it's useful to you.
Is it possible to get a version that generates planets in the background, for example, by running the application with certain parameters from java code? The type of planet is indicated and both the seed and the color are randomized, finally export the file as a gif for example. I have no knowledge of GSLS or GDScript, sorry about that...
As far as I know, there isn't really a way to have Java directly communicate with Gdscript, so I don't think that's gonna work unfortunately. Best work around I can think of is to have a java application do button presses on the planet generator app.
This is awesome, thank you!
You actually inspired me enough to commit to making a game. These look astounding, love it!
Oh that's really awesome! Let me know how it goes, would love to see your game when you finish it.
thank you so much for this great software
You're welcome! Glad it can help.
Damn, this is awesome good work
Thanks! Glad you like it.
This is a masterpiece
Haha thanks. Glad you like it that much!
I agree. Great work Deep Fold.
Thank you!
Hello, I love this tool! I wanted to let you know that I'm using it in a console game I made: https://github.com/ricott1/rebels-in-the-sky (you are credited in the README :) )
Oh, I really like the idea of a console game, I'll definitely keep an eye out. Thanks for the credit and glad you like it!
That's really good
Glad you like it!
yes I wouod want to use it for Unity!
I see. This is a Godot project, but perhaps you could use the shaders in Unity, not sure. Also there is a unity port that you can find in the description of the project.
yes
this looks so good, i love the different options you can play around wit
Thank you!