Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 105 to 144 of 344 · Next page · Previous page · First page · Last page
(2 edits) (+1)

can I use the source code in my game and edit it, and thank you

Yes, feel free to use the source code and shaders for your game

(+1)

Thank you very much I really appreciate this

(+1)

I loved this so much that I used it in my demo! 
This will be credited of course. 

I took the sprite png for my animations. It had to juggle between frames and imagesize to get the right quality, but it still look great. 

Thank you!

(https://loodico.itch.io/little-green-planet)

Glad you like it! Yeah juggling between quality and size is always a bit of a challenge.
Great job on the demo/game, looks awesome!

Thanks!

(+1)

Nice generator.   The following suggestions are provided.

1.   Add a hint to spawn: The number of frames it takes for the planet to make one revolution.   Games often require continuously rotating planets, but the number of frames generated is often not enough to make the planet rotate perfectly 360 degrees, and the user of this generator has no way of knowing how many frames it will take.

2.  "star" planets generate with a lot of white space around them, which is different from other planets, maybe this is a bug.

Thank you for the suggestions! The planet should always make exactly one full rotation, regardless of number of frames. If you increase the amount of frames it will simply make the animation more smooth, but still one rotation. You're right on the amount of white space for a star, it's due to the way the generator is programmed. I haven't really seen it as a problem, but if it's an issue I can try a fix.
Thanks for the feedback, appreciate it!

(+1)

Is a MacOS version possible?

Unfortunately not anymore, due to some changes it's now required I own a Mac to build the app, and I don't own one.

(+1)

This is amazing, keep it up!

Thank you!

(+1)

I already broke it by adding 2 more zeros to the 100 in the pixels textbox lmao but its very cool!!!

Haha, yeah that's a little bug with the rng. I think any number ending in multiple zeroes has that issue.

(+1)

Oooh this is so amazing! I was working on a retro galaxy map for a sci-fi dnd campaign and had some basic planets drawn up, but these are 20x better. Thank you so much for sharing this!

Really glad you enjoy it, hope they work well in your campaign! Thanks!

(+2)

Have you tried migrating this project to Godot 4?

Not yet, I might soon, but don't have a good reason for it right now. The shaders themselves should work fine in godot 4 at least.

(2 edits) (+1)

Yeah I gave it a go and got it mostly working. There are issues with exporting gifs and the javascript downloading so I removed them. I was left with a weird tiling and sizing issue, but it seemed to generate planets just fine.

If you're interested I can fork the repo and share my changes.

Okay thanks, good to know. Yes the forked repo would be useful, would be interested in seeing that.

(+1)

Sorry for the delay. Here's the repository https://github.com/jacob-winkler/pixel-planets-godot4

No worries, thank you very much for the repo. Really appreciate it!
I'll take a look at the gifs and tiling. Might also just leave it as a Godot 3.0 project if it's too much of a hassle though.

(1 edit) (+1)

Needed planets for my 2D space game (being built in Godot). Googled: "pixel planet generator". Clicked the first link. Jaw dropped.

Amazing how well I believe this going to suit my needs. Huge cheers to you for making this project free. I'll be sure to donate if I ever make any money I swear it lol

Haha, amazing that you searched for the exact project by accident. Glad you like it, hope you can make some good use of it!

(+1)

Hello, I absolutely love this and i've used it many times, but something I recommend that would make getting what you want alot easier, is making an option to choose what tpye of something you want like for stars you could say like, generic star, neutron star, red giant, stuff like that. And maybe for galaxies, there could be, ring galaxy spiral galaxy.

Hey, glad you like it! Yeah more types would be cool, it does take some time to create each one so not sure if I want to add that many. Thanks for the suggestion though!

(+2)

Hello. im a proto-dev (aka basic game developer that has no-code experience)

Hi :)

i wanted to make a full version of Deep space.

with new weapons.

bosses.

and Enamies.

so as planets.

Sounds awesome! Might require some coding experience, but you can learn while you try to make something like that.

(1 edit) (-1)

For the greater good. i swaped my Game engine from gdevelop to Gamemaker studio 

-Terragold.

With my Ai named Dan, (or youchat (also known as a copy of chatgpt))

(+1)

uh is there a mac port, and if here is i can't find it cause i kinda wanna export it yet i can't do that in the browser thingy

There was a Mac port but unfortunately I had to remove it as I could no longer notarize the export from my windows machine. Maybe newer versions of godot do something about that, but I haven't looked yet.

(+1)

Is it possible to put a camera to move sideways? To make a side view boulder like in "Rick Dangerous": 

 

No, unfortunately because of the way the planet is generated you can't rotate it that way. however if you want to change the lighting you can just click/hold mouse on the planet where you want the light to be.

(+2)

Nice !

(+1)

thanks!

(+2)

Hey! Amazing tool! Really saves a lot of time. Is it possible to add a seed for colors? Could be a chain of the actual color hexes. Example for a 2 color planet with black and white: FFFFFF000000

It would save us even more time. 

Hi, glad you like it! So you mean a way to import/export colors? Yeah I think that could be a nice addition, I'll put that in a next update.

Yes, exactly! Amazing implication! Thank you!

(+1)

Very great tool, planet looks very cute and ready to be used in any sci-fi game (cut scene, intro/outro, background, scenery), I can't even believe what I see as being randomly generated ! Great job and congratulations on keep the will to continue improving it over and over.

There is still work to do on asteroids which looks mostly odd for now.

I've started years ago to create such tool for one of my project, didn't go too far and I got something like this: 

with using only blue color for this sample (Perlin noise), with MonoGame in C#. I've plan to add atmosphere but never did it.

Thank you! Yes it's really cool what can be achieved with just some simple noise and coordinate transformations. I guess the asteroids don't really fit because they don't looks as 3 dimensional.

(+1)

This is sick~ Love it :D

thanks, glad you like it!

(+1)

this is really nice

thanks!

(+1)

what happend to bieng able to make space

I think you're looking for this project? https://deep-fold.itch.io/space-background-generator

(+1)

thanks!(bit late aint i)

haha no worries

(1 edit) (+1)

Thank you this is amazing for my game. How did you manage to slow down the sprite animation like that and be smooth? 

Glad you enjoy it! The reason the animation is slow in the program is because it's rendered through a shader. So it actually just renders a new sprite every frame. If you want that same smoothness you probably have to use the shader files themselves in whatever engine you are using, they are available in the source. Otherwise you have to export a high number of frames in a spritesheet, and then loop through those at 60 fps.

(1 edit) (+1)

Thank you very much! Also where can I learn to be master of shaders like you?

Haha, I still have a lot to learn with shaders. In order to get better at them I would say just practice a lot and try to make new stuff with shaders, you'll pick up a lot of tricks along the way. Also thanks for the credits, congrats on making a game!

(+1)

This is where I used your planets and I gave credit:

https://goldspark.itch.io/universe-prime 

(+1)

I really love the look of these planets and the customization is amazing!

I am wanting to use generated planets in a project of mine, my question is: how can I generate and save large quantities of pngs? How would I automate downloading hundreds of each planet type? It is important that I have the sprite sheets in storage, I cannot simply generate them dynamically based on a seed #.  I am not sure where to start.

Any help helps. Thanks!

Glad you like it! There is currently no way to batch export a bunch of planets, I'm not sure if I'm going to add that either. However you could use a macro program or something to automate randomizing and exporting a bunch of planet. Hope that helps!

(+1)

This is one of the best thinks i have seen hhere

Thanks, glad you like it!

(+1)

i cant stress enough how amazing this is. i'm making a sci fi game so this will really come in handy for inspirations, amazing work

Awesome, would love to see the game when you complete it!

(+1)

This is a really awesome projects

Glad you enjoy it!

(+1)(-1)

I have been dreaming of making something like this for so long... And I come to find it's already made. So first off, thank you!

A question:

If I wanted to change the settings that create the layers, would it be possible to do this in the GUI some how?

I was wanting to simply play with more of the attributes that are generating these planet types. 

Cheers!

You're welcome haha, hope you like my execution of it.

Unfortunately you can't change layer settings from the GUI. I could implement that but I wanted to keep the interface somewhat simple. But it's very easy to change settings and layers if you use the source project.

Hope that works, cheers!

(+2)

This is a very wonderful project. Highly recommended.

Thank you, Deep-Fold, for making this tool.

(+2)

You're very welcome, glad you enjoy!

(+1)

I cant download the gif. May you fix this?

also with a galaxy with 1009 pixels is smooth. I like this good job

Hmm, not really sure. It works fine for me, should show up in your downloads.

I checked. even my recent experience on the day i played for my first time.

Weird, I tested it from my browser and phone, both work. Not really sure how to fix it.

ok. sorry

No worries, probably just some weird platform specific bug.

(+2)

I have no words to describe this. Great project! 

Thank you, glad you like it!

(+2)

This is absolutely amazing and I love it, great work. This is just what I was looking for. Love all the variables and the random options. Simply brilliant little tool.

Thank you! Glad al the options are helpful, hope you find a nice use for it!

(1 edit) (+2)

This is incredible!

(+1)

Happy you like it!

(+2)

Holy crap this gives me chills man. Thanks for creating this. tis beatiful. I will give you credit for creating this masterpiece in every single work I use it. Tysm man

Thank you for the nice comment, really glad you like it!

(+1)

really cool bro. is this cc0 btw?

It's available under the MIT license.

(+1)

Hey! I used your asset to make a quick intro for my game! Hope you can give it a try! 

https://2-bit-determine.itch.io/zero-emission

Hey! Your game looks really nice, really like the old arcady look. Also well made and fun to play! Thanks for sharing!

(+1)

Hi! This is awesome!

Would it be possible to modify to base the planet on a satellite image? If yes, how? That would be even better for my purposes.

Thanks a lot in advance!

Thank you!
You mean if it's possible to replace the texture with a satellite image texture? It's not doable without adjusting some code, but should be fairly easy to do.  Are you familiar with shaders?

I'm familiar with shaders only a bit, but yeah I meant pretty much turning a satellite texture into a pixel art sphere. I'm not sure if I need it anymore, but someone else could make use of it, so would you please explain what to tweak?

Ok, so what you could do is:

1.  Put the satellite texture in godot, make sure to enable 'repeat' in the import tab.
2. Load the texture into the shader via something like:

 uniform sampler2D sat_tex;

3. Delete all the old code with the fbm noise, or just leave it and ignore it. Then right before the final color is set, you can do something like:

col.rgb = texture(sat_tex, uv + vec2(time*time_speed,0.0)).rgb;

4. Put the satellite texture into the shader material, and it should display the texture on the planet.

That should work, hope that helps!

(+1)

I just wanted to say how deeply I appreciate this quality piece of work. I have only experienced one animated art piece that gave me tingles like this and it was by Mark Ferrari (Living Worlds). This and the free pixel space asset generator are phenomenal. I am working on another project at present but 110% want to use these amazing pieces in the space junker game I want to make.

Wow, thanks so much for the kind words, glad you like it! I hadn't heard of Living Worlds before, but those look really nice.

If you happen to make something with this I would love to see it!

(+1)

Please take a look what I made last day using your program! Thank you so much for making this, they all look gorgeous!

(+1)

Nice, that looks really cool! I like that you can even click on the planets to see a map of the world. I can see that you put a lot of effort into it, thanks for sharing!

(+1)

Thank you! The planets had a very limited tileset (there's no lava, no moon dust, etc, so moons lava worlds and deserts look the same) but I wanted to see if I was capable of procedural generation. And it would seem I was. I have plans for a future space exploration game using your programs (and a better, larger tileset). Is that okay for you?

(+1)

Yeah procedural generation is very fun to mess around with. Feel free to use these for your project, sounds awesome!

(+1)

Thanks :')

(+2)

Amazing! perfect for my project!

shame the asteroids dont turn also

(+1)

Thanks! Hope they work well in your project!

I think I had the asteroids turn in the export animations, but I might have forgotten to do it in the preview.

(+1)

yeah I noticed a little later they actually turn in the exported formats.

I kind of ment the rotation in the editor but also the way they turn. 

It would be awesome if they could turn like the planets and or other binary asteroids rotating around those.

(+1)

Oh like that, the way the asteroids are generated makes it pretty difficult to rotate them in the same way as the planet. I'll take a look sometime to see if I can do something like that though.

(+1)

Thanks in advance!

(+1)

This is awesome

Glad you enjoy!

(+1)

I love this so much! thank to this i started hand animating a planet :)

(+1)

That's really awesome, would love to see that animation when you're done with it! Is it the one from your profile pic?

(+1)

well nope x) it's another one i made, with a accurate map etc, i was working on it but i kidna gave up... i will surely restart working on it someday, when i find some time to do it x)

(+1)

Ah okay, well if you ever revisit it I would love to see it!

Deleted 1 year ago
(+2)

Lol, glad you like it. Hope your exam went well though!

Deleted 1 year ago
Viewing most recent comments 105 to 144 of 344 · Next page · Previous page · First page · Last page