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(+1)

I love it. The only thing I wish is that I could name the spritesheet on export. But honestly, it's pretty sweet.

Glad you like it! Yeah I agree some file naming would be nice, but it should be easy enough to just rename the file on your OS. Also I try to keep the generator as simple as possible. Good suggestion though, thanks!

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Thanks for your work, it is a great tool.

I have just added 5 generated planets to my free project game. Since I use GameMaker Studio I have converted them as a sprite sheets.

https://tibisoft.itch.io/math-missile-defender

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That's really awesome, glad you could use the sprite sheets! Good job on the game, it looks pretty nice!

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Thank you! I am still watching and wondering how does it work, however I have no clue about shaders. :)

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Haha yeah shaders are kinda weird when learning them at first. If you want to learn them just take your time and experiment lots.

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A port to Love2D would be amazing!! :O I'm not experienced enough to make it myself though xP

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Yeah that would be nice! Unfortunately I don't really know how Love2D works, but maybe somebody wants to try porting it.

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the planet's rotation seems... oddly too fast on spritesheet export

The rotation speed depends on how many frames you select. It should always do one rotation within the full spritesheet.

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You can fix that by increasing the number of total frames on the export. I ajusted it in the settings to 10x10 to double the default number of frames.

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This is really cool!

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Thanks!

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a cool tech planet, 512x512

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WHOA! Loved it <3

Nice!

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This is amazing!! :D

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Haha thanks, glad you like!

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Super. Just plain Super! 

Any way that you can Migrate this to Unity Engine?

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Thanks, glad you like it! I don't know anything about unity, but some people have already done that. Check out the readme in the github link.

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Got it. Thanks. This is something I have been wanting to add to my game. Had to manually create pixel art Planets. Thank again for this!!!!

You're welcome! Hope they fit well in your game!

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Amazing job, really love it! A simple, complete and intuitive planet sprite creation tool. I have used in my game: https://joeraig.itch.io/planet-defender

Thank you! ;)

Thank you, glad you like it!

Always like seeing what people do with it, and your game looks really awesome! Thanks for using the generator!

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This is so good! We used this in our game here: https://golb.itch.io/orbinauts Thank you for making this :)

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That's awesome! You made it look really nice with that glow effect! Glad you like the planets, and thanks for using the generator!

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really cool game and it's nice how can i take a png

Not really a game, but glad you like it! Are you asking how to save a png? Because if you click the png button it should automatically download.

(-2)

Yes how

Not really sure how to help. Where are you having issues?

(+1)

If I fiddle around with the downloadable version, is it possible to generate black holes without the ring?

(+1)

You could edit the source to disable the ring layer, but otherwise there is currently no way to do that.

(1 edit)

Hey, just added an update that should allow you to disable the ring layer of the black hole.

(+1)

Just purchased this to play around with, really interesting generator! I really like the results for "gas giant 2", could you add an option to remove the rings? Thanks.


I'm not sure if I have the know how or ambition, but I'd like to be able to generate planets this way in game maker rather than make sprite sheets. Could you point me in the right direction to research this? I'm assuming this is all done with shaders, which I have no clue about.


Again, great tool & thank you!

Thanks for the donation! Yeah, I I can add an option for that, I'll add it in a future update.

Yes, this is all done with shaders, if you're starting out with those I recommend the Book of Shaders. Also check out Shadertoy for some cool stuff you can do with shaders.

Glad you like it!

Hey, just added an update that should allow you to disable the ring layer.

(+1)

Thank you for sharing this amazing tool, I really love to use it!

(+1)

You're welcome! Glad you enjoy using it!

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Hello!! I am trying to run this app on mac but it is not working. My friend downloaded on thehir windows and they would run their EXE file. Can someone help me out?

Hey! I disabled the mac download some time ago because I could no longer sign the download from my windows machine. So sadly for now the only way to run the generator on mac is via a browser.

Thank you for letting me know! This is a brilliant generator, and I'm grateful that you put it out :) 

(+1)

Wow! I'm not working on a game at the moment that could use this, but I do have a passion project in my back pocket that could use this!

Awesome, if you ever do something with it I would love to see it!

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that, that is so cool, i need a planet after ending of my game, can i use it? ( with credit ;)

Yey, glad you like it! Yes, feel free to use it in your game.

Deleted 204 days ago
(1 edit)

Thanks for offering, but keep the proceeds yourself. If you want to do something in return then some credit is always appreciated!

Good luck with your future game! Send me a link if you make something with it, I'm interested in what you make with it :)

Deleted 244 days ago

Hi, glad you enjoy it!

Your demo looks really awesome! Yeah that's ok, feel free to use the textures in a commercial game. Really looking forward to what you make with it!

(+1)

First of all, thank you so much for sharing such an amazing work!

I messed around with the shader a bit and would like to know how could I create a map from the planet?

I kind of managed to create the complete map by assembling textures of different sides of the planet with different time rates and disabling spherify, but there must be a better way to do this lol

(+1)

Hi, glad you like it!

To get the shader to make a map instead there are at least a few steps.

  • disable the spherify
  • set the final color alpha to always be 1.0 . That way you won't see only a disk.
  • multiply the uv with a vec2(2.0, 1.0). Then also extend the rect to which the planet is drawn to be twice as wide. That way you will see the front and back of the planet at once.

After that you might still have to mess around with lighting and dithering to get a good looking map.

Hope that helps!

It definitely helps! 

Now I can not only use it ingame, but I can use it as a reference to draw the maps of each island of my island planet! When the game is finished I will let you know and give proper credit of course! Thank you! :)

(+1)

Nice! Looking forward to seeing what you make with it!

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Anyone have seed for wet planet that looks like earth? And really cool generator!

I haven't found a seed for earth yet, maybe somebody else has. Glad you like it!

(+1)

can i use this in my game? (credit given of course)   and if so, how do you wanna be credited?

(+1)

Yes fell free to use this! If you want to credit me you can just use "Deep-Fold" , and maybe mention the planet generator or put a link to it, whichever works for you.

(+1)

thanks :D  will do! ill let you know here when i release the game so you can see it >:3

(+1)

Alright, looking forward to it! And that is a very cute cheetah haha, thanks!

(+1)

hi! could i use this software for a pixel art videoclip?? 

Hi! Yep, that's fine with me!

Thank u so much!

(+1)

Hey, thank you so much for your amazing work!

I fell in love with your style and would like to implement something similar, are there any tutorials you can recommend, besides Godot docs and The Book of Shaders?

Hey, glad you like it that much! There are some great tutorial shaders on shadertoy and if you're looking to achieve a specific thing you should definitely look there. Are you looking for tutorials on how to program shaders, or how to achieve certain styles?

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It would be nice to know both, but I think I can learn the fundamentals myself, so it would be nice to learn about this kind of procedurally generated shaders and pixel style

Ok, I don't really know of any tutorial on specifically that. I do have a tutorial that I made for this project, you can find that here. Best advice I can give you is to first become familiar with shaders, then it will be easier to achieve certain looks.

For the pixel style I usually just browse some pixel art until I find something I like, then I loosely base my stuff on that.

(+2)

Advice: dont set the pixels too high or you'll crash your browser xD

(+1)

Haha, whoops. Yeah the pixel limit was only 100 before but people wanted it higher. It never crashed for me but I guess it depends on hardware and stuff.

(+3)

It crashed me at 10000. Its my fault for beeing too curious xD

(+1)

Ok good to know lol. I thought I put a limit on it of 5000 pixels but guess that doesn't work. Thanks for the info!

(+1)

Can it generate the Earth?

Maybe with the right seed..

(+1)
How to change the extension? because the picture is saved in very poor quality?
(+1)

You mean it's very small? It should save in a 1:1 pixel ratio. If you scale up without interpolation it should look fine.

(1 edit) (-1)

How to scale up without interpolation?

(+1)

You would have to use some image editing program to do that. Or if you plan to use it in a game, engines often allow you to do that as well. 

(+1)

use seed 1440881000 for anything

Yeah right now any seed ending in 000 will do that because of the way I set the seed. 

thought i was really lucky lol

Haha, well you're still quite lucky as it's a 1 in 1000 chance.

(+1)

Yes! I clicked about 100 times or so and got a -000 seed. Now I see what you all meant! Completely blank. :)

Yeah, I think I'll just leave it in as an easter egg or something. Also FYI if you want to you can just type a seed in directly, don't have to click. :)

(+1)

Heey, thank you for this awesome project, I always loved it so I made a Javascript port of your code, and I saw that you put ports of this projects to your git repo, hope I can be there also.Might someone with javascript tries to do something with it and I can help .

JSPixelPlanets

Hey, that's really awesome!
Yeah I'll add your project to the repo. Do you want to be credited as 99BitGames?
Nice to see a Javascript port, I'm sure it's gonna be useful to someone!

Thank you! It's okay if you use my git name, my itch io acc is pretty old :D

Okay, done!

(+4)

A group of people are selling these generated planets as NFTs, are you ok with them selling these for money? Their website is https://www.solanagalaxy.net/.

(+4)

I don't really like it but seeing as I released it under MIT there is not much I can do about it. Thanks for letting me know though. Doesn't seem like they really sold anything.

(+1)

If you have social media or something, you can show off your amazing generator and that people can get these beautiful planets for free instead of buying NFTs piggybacking your hard work.

I actually already made a tweet about it here. But I don't really use social media much so it doesn't get a lot of traction.
Thanks for the suggestion though!

(+2)

It's awesome.
Can I use command line with params to export spritesheet ?

(+1)

Thanks! For now there is no command line functionality, just the GUI.

(+2)

this is pretty impressive and it is also made with godo

thank you!

(+1)

Hi! I have a question for your @Deep-Fold

I had this message in the godot when I run the program
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2

OpenGL ES Batching: ON

This mean that Im running the project with my graphic card right? I'm trying to render a gif with 360f - 20 sec, this take me around 10 min, this is the more fast that I can achieve? 10min..

You're right that the shaders run on the GPU, but the process of converting to a gif is mostly using CPU, and just not very efficient overall, so it's not going to be that fast.

Thanks for the reply! about that, you maybe tried record the viewport? I search and found an Addon that does that, I will to try it tomorrow

What Addon is this, I could find that useful as well.

I already take frames directly from the viewport. But if you find an addon that can construct gifs very fast I am interested.

(+1)

Someone found the seed for the Earth?

If it's in there, I haven't found it yet.

just a few hours I realice that every map is a ramdom calculation with millions of possibilities, a prize for who can find it!

(+1)

Wow this is perfect for my project! Thanks alot :D

You're welcome!

(4 edits) (+1)

Could you spread the planets a little bit more out in the spritesheet when i try to use it in unity there is sometimes a little bit from the next planet of the spritsheet visible on the side!

But else its really great thanks for making the Generator! :)


I made a video showcasing it:

The planets on the left and right are the once from spritesheets you can see on the right side that they sometimes display a little bit of the the next planet in the spritesheet, the one in the middle is single png files, but when the animation resets it looks weird, else i would use this methode! The single PNG seem to have a higher image quality also btw.



Glad you like it!
I'll add an option to add a pixel margin in between sprites. The single PNG has the exact same quality, but maybe the program you use to view them blurs pixelart a little.

thats nice thank you :)

(+1)

Is it possible to achieve the speed and quality seen in the preview? if so... how many frames does it take and how long, for gif. Thx! this is a life saver for sure. 

(+1)

Yeah, you can use the by using the shaders directly, that's what I do in the preview. The other option is to use a large spritesheet, for example 1200 frames played back at 60fps will give you a 20 second loop.

(+1)

excuse my ignorance, but when you mean shaders... is that a separate folder? so is that in the code, what I mean is.. what is the shaders lol thx again.

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Nvm, I just downloaded the source zip where I can see the planet shaders etc. But how do I open them?

(1 edit) (+2)

The shaders are programs you can execute on the gpu. The way to do it differs depending on what engine you are using. But usually you apply it as a material to some surface.

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where do all the downloads go? i made a planet exported it and only one showed up in downloads

If you use the browser version they should all end up in the same place. The name of the file is the seed you used. It's weird that only one file appeared, for me they all get downloaded properly. What browser are you using?

chrome

(+1)

Hmm, strange. For me when I try chrome it works just fine, so it's kinda hard to find the issue. But I'll see what I can do for a future update.

(+1)

Deep-Fold thank you for these shaders they are amazing!

I converted hmcGit projects, so I can use them in my little Unity 2D space project as sprites.

I pushed everything back to Github maybe someone else is interested.

UniPixelPlanetSprites

(+1)

Hey, glad you enjoy the shaders! 

That's really cool, thanks for sharing! I'll add your project into the readme on Github.

Great port, I played around with it a bit and it works nicely! Would you happen to know if it's possible to use them with the URP's 2D Renderer as well? I'm still pretty new to shaders so I'd be glad for a hint on how to get it work.

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