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(1 edit) (+1)

I said it last year, but I'm saying this again: awesome job with this and the shader code behind it.

I eventually found the gameplay to use it + your background generator and I'm releasing Aeons of Rebirth on Steam soon (Beta next week, release before end of year).

https://store.steampowered.com/app/4113200/Aeons_of_Rebirth/

This is spectacular. Thank you so much!

(+2)

Thought id share my take on using generated asteroids by creating a atlas with cached rotations, normalmaps and subdivided chunkpieces. 

Got my own system, but im still hoping for height or normal maps being a possibility in the future for this program!
Thank you for making my gamemaking hobby easier
(+1)

That's really cool, so you precomputed all the normal maps? The result looks fantastic, makes me want to try something similar lol.
Very well done, I'm glad the generator could be of use!

Yeah exactly! I rotate a single sprite and normal map by a index. Then add a script to fix the normals from the cached rotations, since the normals on the original are static.

Thanks again for the tool

(+3)

Thank you for this absolute masterpiece. Your shaders have become the visual soul of the worlds in my 4X game. Your talent is matched only by your generosity in sharing this with the community.

(+1)

That's awesome and thank you very much for your kind words! Projects like that is why I like sharing it with everyone.
Good luck with the rest of your game!

(+6)

I just released a game where we made heavy use of this generator as well as your space background generator. Thank you for making this!
https://cache31522.itch.io/project-kardashev

(+1)

WOW I really love the graphical style of your game, very nostalgic 

You're welcome, well done on making the game it looks awesome!

(+1)

Hello, thanks for giving us this awesome pixel planet generator :D.

I m using it to generate Planets for a Lancer campaign.

I ve one problem tho, i cant seem to export png with the downloadable version. Online it works like a charm. 

I m running it on windows 11.

Thx in advance =).
(+1)

Oh interesting, I haven't tested it on windows 11 yet but I'll try that and fix it if it's broken, thanks for the report

For now I hope the online version is enough! 

Glad you like it :)

(+3)

cheese ball   

(+1)

Put Kirby on there

(+1)

Is there a way to get an exported GIF to match the preview speed? I try to export but they're either really choppy or really fast. Other than that, I do love this tool.

(+1)

Yeah! You just have to calculate how many frames the GIF needs. For example if you want it to do one rotation over 5 seconds, you'd want maybe 5*60=300 frames

Maybe you can get away with less FPS, depends on how smooth you want it.

Viewing most recent comments 1 to 8 of 403 · Next page · Last page