ive just downloaded this generator, ill be using it in a space themed incremental game, but i cant understand why, if i export two spritesheets in the same 5 minutes, the second one will replace the first one, leaving me with only one spritesheet, the last one
Incredible work btw, i was just looking for something like this and then ur planet and backgorund generator came out and saved the day
I said it last year, but I'm saying this again: awesome job with this and the shader code behind it.
I eventually found the gameplay to use it + your background generator and I'm releasing Aeons of Rebirth on Steam soon (Beta next week, release before end of year).
Thought id share my take on using generated asteroids by creating a atlas with cached rotations, normalmaps and subdivided chunkpieces.
Got my own system, but im still hoping for height or normal maps being a possibility in the future for this program! Thank you for making my gamemaking hobby easier
That's really cool, so you precomputed all the normal maps? The result looks fantastic, makes me want to try something similar lol. Very well done, I'm glad the generator could be of use!
Yeah exactly! I rotate a single sprite and normal map by a index. Then add a script to fix the normals from the cached rotations, since the normals on the original are static.
Thank you for this absolute masterpiece. Your shaders have become the visual soul of the worlds in my 4X game. Your talent is matched only by your generosity in sharing this with the community.
That's awesome and thank you very much for your kind words! Projects like that is why I like sharing it with everyone. Good luck with the rest of your game!
I just released a game where we made heavy use of this generator as well as your space background generator. Thank you for making this! https://cache31522.itch.io/project-kardashev
Is there a way to get an exported GIF to match the preview speed? I try to export but they're either really choppy or really fast. Other than that, I do love this tool.
Yeah! You just have to calculate how many frames the GIF needs. For example if you want it to do one rotation over 5 seconds, you'd want maybe 5*60=300 frames
Maybe you can get away with less FPS, depends on how smooth you want it.
I'm using your background generator too :) I edited them to fit the pallet and loop seamlessly. your planet generator was an influence to the very story of this game lol
That's awesome, I really like the style! You really created something beautiful, it reminds me of some nostalgic games :) Did you do the other assets in the game yourself?
Hello! I used this awesome tool of yours in my recent GMTK submission - probably my best looking game to date, and I accredit that success to you and your tool. A lot of nice things have been said about the visuals, and I made sure to credit you. Thanks for making this.
That's awesome to hear, congratulations on your game and well done! Don't give me all the credits though, you did all the hard work of making the game :) Thanks for sharing and I hope you liked making your game
Hi! Thank you so much for these pixel space generators (planets and backgrounds) as I used them in my GMTK Game Jam entry: Planet Looper (https://benbevan.itch.io/planet-looper). I keep getting compliments over the pixel art and have made sure you're credited throughout because, without you, my game probably wouldn't be as successful as it has been!
Oh my god you made it look so good with that CRT=like effect! Gotta try that for myself some time. Good job on the game really! I'm glad it was so successful, and thanks for the credits <3
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this looks so cool and you made it free? wow
too sad the GIf have no opacity..... sooo im stuck with the spritesheet generation and 16k pixel max!!
ive just downloaded this generator, ill be using it in a space themed incremental game, but i cant understand why, if i export two spritesheets in the same 5 minutes, the second one will replace the first one, leaving me with only one spritesheet, the last one
Incredible work btw, i was just looking for something like this and then ur planet and backgorund generator came out and saved the day
I said it last year, but I'm saying this again: awesome job with this and the shader code behind it.
I eventually found the gameplay to use it + your background generator and I'm releasing Aeons of Rebirth on Steam soon (Beta next week, release before end of year).
https://store.steampowered.com/app/4113200/Aeons_of_Rebirth/
This is spectacular. Thank you so much!
Got my own system, but im still hoping for height or normal maps being a possibility in the future for this program!
Thank you for making my gamemaking hobby easier
That's really cool, so you precomputed all the normal maps? The result looks fantastic, makes me want to try something similar lol.
Very well done, I'm glad the generator could be of use!
Yeah exactly! I rotate a single sprite and normal map by a index. Then add a script to fix the normals from the cached rotations, since the normals on the original are static.
Thanks again for the tool
Thank you for this absolute masterpiece. Your shaders have become the visual soul of the worlds in my 4X game. Your talent is matched only by your generosity in sharing this with the community.
That's awesome and thank you very much for your kind words! Projects like that is why I like sharing it with everyone.
Good luck with the rest of your game!
I just released a game where we made heavy use of this generator as well as your space background generator. Thank you for making this!
https://cache31522.itch.io/project-kardashev
WOW I really love the graphical style of your game, very nostalgic
You're welcome, well done on making the game it looks awesome!
Hello, thanks for giving us this awesome pixel planet generator :D.
I m using it to generate Planets for a Lancer campaign.
I ve one problem tho, i cant seem to export png with the downloadable version. Online it works like a charm.
I m running it on windows 11.
Thx in advance =).Oh interesting, I haven't tested it on windows 11 yet but I'll try that and fix it if it's broken, thanks for the report
For now I hope the online version is enough!
Glad you like it :)
cheese ball
Put Kirby on there
Is there a way to get an exported GIF to match the preview speed? I try to export but they're either really choppy or really fast. Other than that, I do love this tool.
Yeah! You just have to calculate how many frames the GIF needs. For example if you want it to do one rotation over 5 seconds, you'd want maybe 5*60=300 frames
Maybe you can get away with less FPS, depends on how smooth you want it.
This is incredible and I think it'll actually help in my current project!
That's cool to hear! Would love to see your project if you end up using it
That's awesome, I really like the style! You really created something beautiful, it reminds me of some nostalgic games :)
Did you do the other assets in the game yourself?
Yes I did! Thank you!
Hello! I used this awesome tool of yours in my recent GMTK submission - probably my best looking game to date, and I accredit that success to you and your tool. A lot of nice things have been said about the visuals, and I made sure to credit you. Thanks for making this.
That's awesome to hear, congratulations on your game and well done! Don't give me all the credits though, you did all the hard work of making the game :)
Thanks for sharing and I hope you liked making your game
Hi! Thank you so much for these pixel space generators (planets and backgrounds) as I used them in my GMTK Game Jam entry: Planet Looper (https://benbevan.itch.io/planet-looper). I keep getting compliments over the pixel art and have made sure you're credited throughout because, without you, my game probably wouldn't be as successful as it has been!
Oh my god you made it look so good with that CRT=like effect! Gotta try that for myself some time. Good job on the game really! I'm glad it was so successful, and thanks for the credits <3
Love it
Thank you :)