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(2 edits) (+1)

Hey just wanted to say I've used this and your space background generator in my game. Only a few for now but I was so glad I came across these. Thanks allot. Also I made sure to give credit on my page and Devlog.

(+2)

Very nice! Glad the generators came in useful.
Looks like a well fleshed out space game already, good job! Thanks for the credits and good luck with your game in the future

(1 edit) (+1)

I'm trying to use an exported spritesheet and it seems like there's a lurch forward in the animation when going from the end of a row to the start of the next row.

Like going from the frame at (row=0,col=19) to (row=1,col=0) in a 20x20 spritesheet feels like there's a missing frame, then again when going from (1,19) to (2,0), etc. I made sure my code is extracting the right sequence from the sheet - other tilesheets like ones for VFX play smoothly without any jump.

https://imgur.com/a/imNOUtT

(+1)

Hmm, sounds like an issue for sure.. Thanks for the detailed info, I just tried to recreate it myself but couldn't really find it happening.

Also maybe I'm a little blind, but I don't see in your animation where the jumps happen? Maybe you could post an image of the affected spritesheet.

(3 edits) (+1)

 It's definitely hard to spot sometimes. 

Spritesheet is over the 3MB limit unfortunately. I can see it with any initial planet seed (from when the page first loads) - set pixels to 400, and export the spritesheet as 20x21 tiles.


asdf

I tried to record the in-browser version next to it, not necessarily as a direct comparison, but for the sake of having a smooth animation as a visual benchmark. If you stare at the line between the two, it's more noticeable after a few loops.

I think I got a good part slowed down that shows it pretty well. 

asdf2

If you look to the bottom left cloud cover, where it starts opening up to a circle above an ellipse, and watch as the end of the ellipse opens up, that's where it jumps - that moment where it opens up. I admit it's a very slight jump, as mentioned in the first comment probably only 1 missing frame, but after staring at the planets for a while and watching other 60fps animations moving around it, it starts to become a lot more evident.

I also tried generating a double-wide 40x11 sheet and that seems to at least reduce the frequency of the jumping, so that may be a workaround in the meantime if I regenerate all the planets at a smaller size with fewer rows.

(+1)

Okay thank you for the very detailed bug report, that definitely helps! I'll admit that I'm still struggling to see it a bit, but I'll try and recreate it to figure out what's going wrong and hopefully fix it.

Until then I hope the workaround is good enough, thanks again!

(+1)

That small issue aside, thanks for the util. It's amazing.

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