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Hey just wanted to say I've used this and your space background generator in my game. Only a few for now but I was so glad I came across these. Thanks allot. Also I made sure to give credit on my page and Devlog.

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Very nice! Glad the generators came in useful.
Looks like a well fleshed out space game already, good job! Thanks for the credits and good luck with your game in the future

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I'm trying to use an exported spritesheet and it seems like there's a lurch forward in the animation when going from the end of a row to the start of the next row.

Like going from the frame at (row=0,col=19) to (row=1,col=0) in a 20x20 spritesheet feels like there's a missing frame, then again when going from (1,19) to (2,0), etc. I made sure my code is extracting the right sequence from the sheet - other tilesheets like ones for VFX play smoothly without any jump.

https://imgur.com/a/imNOUtT

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Hmm, sounds like an issue for sure.. Thanks for the detailed info, I just tried to recreate it myself but couldn't really find it happening.

Also maybe I'm a little blind, but I don't see in your animation where the jumps happen? Maybe you could post an image of the affected spritesheet.

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 It's definitely hard to spot sometimes. 

Spritesheet is over the 3MB limit unfortunately. I can see it with any initial planet seed (from when the page first loads) - set pixels to 400, and export the spritesheet as 20x21 tiles.


asdf

I tried to record the in-browser version next to it, not necessarily as a direct comparison, but for the sake of having a smooth animation as a visual benchmark. If you stare at the line between the two, it's more noticeable after a few loops.

I think I got a good part slowed down that shows it pretty well. 

asdf2

If you look to the bottom left cloud cover, where it starts opening up to a circle above an ellipse, and watch as the end of the ellipse opens up, that's where it jumps - that moment where it opens up. I admit it's a very slight jump, as mentioned in the first comment probably only 1 missing frame, but after staring at the planets for a while and watching other 60fps animations moving around it, it starts to become a lot more evident.

I also tried generating a double-wide 40x11 sheet and that seems to at least reduce the frequency of the jumping, so that may be a workaround in the meantime if I regenerate all the planets at a smaller size with fewer rows.

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Okay thank you for the very detailed bug report, that definitely helps! I'll admit that I'm still struggling to see it a bit, but I'll try and recreate it to figure out what's going wrong and hopefully fix it.

Until then I hope the workaround is good enough, thanks again!

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That small issue aside, thanks for the util. It's amazing.

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Do you think its possible to unwrap these 2d planets into projected texture (ie equirectangular projection or mercator?), or is there too much shader magic going on for that lol? I think it'd be interesting if so!

It's definitely possible to create some kind of rectangular map from them, but to be honest, I don't know what projection that would be. Currently the shader works by starting with a flat texture, and then applying a kind of 'spheriphication' filter on it. So if you just don't do that you would have a map

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Nice. Thanks to your advice I was able to crack the nut on this. I thought there were more 3d trickery going on than there was! The flat projection works excellently.

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Can i port it to python.

You can certainly try! But keep in mind that to keep it efficient you would want to run the shader code on a gpu

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This is the coolest thing

Thank you!

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Good work!

Thank you!

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Вообще пасмотрем как Google Translate спровится с ашипками. (Для перевода с Руского на английский лучше используй https://translate.yandex.ru ) Желаю удачи в последующей доработке и добавлении новых функций в твою программу. Кстати, можно я использую её в коммерческом проекте с добавлением тебя в титры?

Если да, то я буду очень рад! ❤️

Спасибо! Думаю, мне удалось правильно перевести. Не стесняйтесь использовать это в своих коммерческих проектах, это полностью бесплатно! А упоминание в титрах будет очень приятно, спасибо за это. Удачи с вашим проектом! ❤️

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