A mysterious machine was recently found in the middle of nowhere. It produces all kinds of materials: stone, iron, oil and gold. It is your job to expand the machine by placing other machines on top of it.

Controls:

  • rotate piece & scroll: mouse wheel.
  • click stuff: left mouse button
  • deselect piece/deselect remove: right mouse button

How to play:

You have to complete export requirements every so often. click on "items" to see them. You can place new machines by clicking on"build" and clicking a machine, it has to be placed next to an existing machine (or the starting one). I recommend checking the tooltips of machines in the "build" screen, it tells you what each machine does and needs. To start out place a brick maker on the machine and then place an ejector on the brick maker.

Making:

Made using Godot. This was my first gamejam/codejam. Definitely needed more time than i first thought.  Also I'm not really happy with the in-game explanation of the game, but not really planning on adding that anymore.

This was the first time in a while that I made/completed a game, gamejam worked pretty well for me.

Update 29-11-20:

Added some small fixes:

  • sounds sync better with music
  • you can stop the export timer by clicking timer icon top-left.
  • you can restart

Credits:
Sounds:
Kenney (www.kenney.nl)

Music:

Two Finger Johnny Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorDeep-Fold
GenreSimulation

Download

Download
TowerOfGearsWindows.zip 16 MB

Comments

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(+1)

Any chance of releasing the source? I'd like to add some accessibility options and run it outside my browser.

Of course, Here you go. Keep in mind it's made in an older version of godot, so it might not be compatible with newer versions. Also since this was a gamejam the code is probably really ugly.  Good luck!
https://github.com/Deep-Fold/Tower-of-Gears

Sweet, can't wait to mess with it. Thanks.

(1 edit) (+1)


this is how you do it. just to share. took me forever to realize you can just attach produces directly to the tower. you can also attach a type of transporter to the tower to only produce that resource in that transporter vein. once I had that figured it was over.

It's been a while since I've worked on this game so I don't really remember how the tower mechanics work, but that looks like a nice solution. Hope you enjoyed playing!

Deleted 3 years ago

Thanks for the feedback! Currently I'm not planning to work on it more, but maybe some time in the future. Glad you enjoy it!

It happens that the area of the red pulse remains blocked for a short time and returns to normal.

There is no key to restart after losing?
On the other hand, it would be really good to have better documentation on general operation to build reliable and productive machines. It is not easy to understand by yourself. Unless you try to do it empirically.

There is currently no way to restart. Agree with you on documentation/explanation. I'll keep it in mind next time. Thanks for the feedback!

Deleted 3 years ago

There is no way to remove the timer, but I'll keep it in mind next time I make a game.

Deleted 3 years ago
Deleted 3 years ago

The clicking was supposed to stay in sync with the music, but i couldn't get the timing quite right, so it desyncs pretty quickly. Also I didn't really test enough in browser before uploading, so there are probably some bugs there.

Thanks for playing!